
- July 27, 2022
DC Mech #1 Review
Written by: Kenny Porter
Art by: Baldemar Rivas
Coloring by: Mike Spicer
Lettering by: Tom Napolitano
Edited by: Dave Wielgos, Ben Abernathy

You can tell that the creative team loves mecha-anime, especially the art half of the team, Rivas and Spicer. They expertly capture the size and movement of mechs and the raw destructive energy that carries with every throw of the metal fist. They hit the ground and the ground shakes with all it’s got. DC Mech is a book where even if the story is just fighting against the God that is Darkseid, it’s already ten times more enjoyable than the last few times DC’s heroes did that.
DC Mech quickly establishes a history full of promise and intrigue within the first half alone. This world changed when the Justice Society of America first met a parademon kaiju and lost nearly half of its members. From then on… it was nothing mechs.

Somehow, Batman and Flash operating mechs doesn’t feel ridiculous, but tragic. The fact that the Flash is Wally because Barry is gone establishes that even with these giant robots, the heroes might just be the most vulnerable they’ve ever been. I mean, how sad is it when the Justice League only has enough people for two members?
So between all the awesome fist punching and robot smashing, there’s real pathos behind this world’s Batman, whose mask doesn’t even have visible eyeholes. Classic mecha-anime like Neon Genesis Evangelion and Mobile Suit Gundam are loved for pairing the tragedies of war with the awesome visuals of mechs. They managed to keep the action from destroying the message and made the action uplift it instead. DC Mech is doing the same thing. I truly can’t wait for the next issue.
What do you think of DC Mech? What hero do you want to see get their own mech next?